The Elves of Phasis differ from “typical” elves in a few ways.
- Their lifespan, while greater than that of a typical human, is usually no more than 200 years, with the longest-lived elves living up to 250 years. They reach “adulthood” around the age of 25 years old
- Elves of Upper (Southern) Nebka typically have traits such as Desert Runner, due to the harsher desert climate of Upper Nebka. They tend to have darker skin and hair.
- Elves of Lower (Northern) Nebka vary in terms of racial traits, but due to the greater concentration of population centers Lower Nebkans favor arcane and urban traits.
- Religious and faith traits tend to be focused on death and necromancy
- Common Regional traits include themes of desert survival, autocratic government, river life, and theocracy
- Elves typically have a single given name, bestowed upon them at birth. Some elves choose a new name for themselves at adulthood, but this is rare
- Only elves of important noble, priestly, or bureaucratic families identify themselves by anything other than their given name. Noble families typically add “of (Region or City)” only formally, while priestly and bureaucratic families may include their temple or house of association
- Amongst the lower classes, the extended family is the core social unit. The head of the household is typically the oldest member, without regard to sex.
- Marriage is typically arranged from birth or youth among the higher classes and is conducted as a form of barter, especially among the noble and bureaucratic houses. Most but not all priestly orders and cults allow marriage. The lower classes tend to marry out of convenience, for economic reasons, to rear children, and rarely for love
- Individual elves are judged primarily by their contribution to society as expected of a member of their class and profession — thus, an exceptionally knowledgeable and skilled fisherman is regarded highly among the lower classes, just as a renowned architect is regarded highly among the upper classes
Elves pay homage to all of the gods, and every god has a cult of worshipers in Nebka. Worship of evil and chaotic gods is both permitted and sanctioned by the government — the worship of particularly ruthless, bloodthirsty, or insane gods is regarded as a means of placating them to spare Nebka their wrath.
Erastil, Sarenrae, and Pharasma are the three most widely-worshiped deities in Nebka, and all three of their cults wield the greatest amount of political power among the various churches. While the gods are, of course, the same deities worshiped in the Ilostrian Empire, the Nebkan myths, lore, legends, and means of worship tend to vary greatly from their human counterparts, with some almost unrecognizable to any but the most learned religious scholars.